Tuesday, April 25, 2017

Memories and Spells

#OpenUpdate

Ironed a whole bunch of kinks out of the inventory system.

Implemented a word-search mini-game for searching debris.

Implemented memories. (now doesn't THAT sound meta)

Implemented spells.

LOTS of bugs.

Added two sections to tutorial area.

As I knew I would have to, I'm redoing Twine's saving system--basically taking saving and loading out of the twine library's hands because it doesn't do it optimally. It flattens maps into arrays, for goodness sake.

I wonder if I'll reach a point where Harlowe is holding me back more than it's helping me. I'm not at that point. I still love the GUI and the scripting is lovely when all I need is scripting. But this library is not meant to be hacked like I'm hacking it.

Tuesday, April 18, 2017

Inventroy and Spells

Got the inventory system working.

Is a little complicated because you can collect ship part to trick out your web-ship, and I wanted to pre-implement a quality filter and how you equip them.

Also have half-implemented spells.

Not sure if I will control when you can use spells, or let you cast them willy-nilly. Will decide based on implementation of first world.



Tuesday, April 4, 2017

Slow Going for Now

Still working on the tutorial area.

Things are going slow because, in addition to writing descriptions and puzzles, I'm designing how basic things work, like the inventory system, how you cast spells, movement, and what speed-mode controls.

Laying the foundations for the game. Taking what I learned in OS1 and expanding on it.

Also, I'm leaving my job and just got four wisdom teeth out, so that's taking up some of my attention.

Tuesday, March 28, 2017

TV Tropes

Finished the intro to Sea++.

It's acceptably beautiful. Will def return to it.

Working on the tutorial area.

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Do you know TvTropes?

It's an awesome website, and actually a super-good way of connecting people to content they're interested in.

Someone made an Open Sorcery page. I spruced it up a little, but it could use more trope examples.

If you have a moment, I'd super appreciate it if your could add stuff you remember and like about the game to the page:

Open Sorcery on TvTropes

Wednesday, March 22, 2017

Introductions and Podcasts

I've started Open Sorcery 2.

I have completed the intro and planned out the first area and setup a vague plan for the game.

The intro is currently NOT BEAUTIFUL ENOUGH.

Intros are very important.

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Also: Ken Gagne of IndieSider interviewed me for his podcast!

I got to talk about my game and interactive fiction for like an hour. Ken asked thoughtful questions that made me think and edited out all my mistakes. It was pretty much the best.

Check it out below on youtube or on your favorite podcasting service.

Tuesday, March 14, 2017

The Future and Funbuns

PAX is done. Most of the OS errors are handled. I've started work on "Open Sorcery 2: Sea++".

It will be a Water-themed game. I anticipate it being longer and more open than OS. A little more like 16W2KaV@McD.

I have a vague sense it will take a year to make, but I thought the original OS would take a month to make. So, take my estimates with a grain of salt.

In other news: OH MY SWEET BEJEEZUS, LOOK AT MY NEW WALLPAPER



Funbuns created by the steam user currently known as a kind, caring skeleton.

Tuesday, March 7, 2017

PAX East

I am leaving tomorrow to attend PAX East!

I have a booth for Open Sorcery in the Indie MEGABOOTH.

Come and visit me if you are also there!

I am trotting out the old, familiar riddles because Boston has yet to solve them.

Will post pictures.