Tuesday, May 23, 2017

Darkness and Web Ships

Implemented the ability to search clots of pure darkness for magical Matter.

Made some web ships.

Planned a ghostly love triangle. Or is is a polycule? It's partially up to you!

Made a pet for you, and something to eat you.

Pro-Open-Sorcery-Tip: If the menu option disappears, you are in a timed section and something bad is about to happen.

Wednesday, May 17, 2017

Open Update

Mapped out the Abyssal Plain--a 10x5 grid of dark ocean floor that you can explore.

Implemented the map and started populating it with interesting things that can help/kill you.

Created next spell and the memories you need to make it.

Implemented interactions with first minor villain.

Wednesday, May 10, 2017

First Fanart

Fixed issues with tutorial.

Wrote about a character called the Packet Rat.

Made intro and menu compatible with mobile-displays.

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Made the intro-logs display in pretty shades of gray.

Only 6 though.

I'm not into too much moral ambiguity.

Or poorly negotiated S&M.

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Have the first piece of fan art for Open Sorcery: Sea++

Drawn by one of the beta testers.

Meet the main character.

Play the game and maybe you can cheer her up. :)


Tuesday, May 2, 2017

Tutorial Done

#OpenUpdate

Finished the tutorial area.

(woo)

Talking to some musical friends about maybe making music for some areas. :)

Tuesday, April 25, 2017

Memories and Spells

#OpenUpdate

Ironed a whole bunch of kinks out of the inventory system.

Implemented a word-search mini-game for searching debris.

Implemented memories. (now doesn't THAT sound meta)

Implemented spells.

LOTS of bugs.

Added two sections to tutorial area.

As I knew I would have to, I'm redoing Twine's saving system--basically taking saving and loading out of the twine library's hands because it doesn't do it optimally. It flattens maps into arrays, for goodness sake.

I wonder if I'll reach a point where Harlowe is holding me back more than it's helping me. I'm not at that point. I still love the GUI and the scripting is lovely when all I need is scripting. But this library is not meant to be hacked like I'm hacking it.

Tuesday, April 18, 2017

Inventroy and Spells

Got the inventory system working.

Is a little complicated because you can collect ship part to trick out your web-ship, and I wanted to pre-implement a quality filter and how you equip them.

Also have half-implemented spells.

Not sure if I will control when you can use spells, or let you cast them willy-nilly. Will decide based on implementation of first world.



Tuesday, April 4, 2017

Slow Going for Now

Still working on the tutorial area.

Things are going slow because, in addition to writing descriptions and puzzles, I'm designing how basic things work, like the inventory system, how you cast spells, movement, and what speed-mode controls.

Laying the foundations for the game. Taking what I learned in OS1 and expanding on it.

Also, I'm leaving my job and just got four wisdom teeth out, so that's taking up some of my attention.