Wednesday, January 29, 2020

Fiddler's Green and Pictures

I just finished Fiddler's Green, where you can teach violin-squirrels to sabotage a magical fraking operation.

I hit a slump working on Sea++ and focused on another project for a while, and that refreshed me and now I'm back at it.

I only have two more big areas to finish, and four to five small ones. And after that we start editing, debugging, and promoting which is its own project all by itself.

Fish has been steadily making art for the areas I've been producing. Attached is some of their lightest and darkest stuff.

Thursday, October 10, 2019

Princess Majestic Quest

Here's the project that has been paying my bills for about a year now!

It's a match-3 phone game featuring the Disney princesses.

The premise is that there was a storm of magical gemstones that ravaged their kingdoms, and the princesses need to deal with the fallout, restoring and ultimately improving a lot of iconic locations.

I was hired by a gentleman named Vincent who found Open Sorcery by searching for "female protagonist" on Steam.

I've been working with a team from the Ukraine, who are thoughtful, creative, and good at pretending to be vampires.


The writing in this is different from my regular stuff--you'll find it to be tamer and briefer. That's the nature of the beast (and sometimes the nature of the Beast) when working within someone else's IP in a game where narrative sections must be short.

It's been wonderful training in cutting out all but the most important parts of a scene, and I think I'm getting progressively better at it.

It's been REALLY great training in working with editors and taking and giving constructive feedback!

The project is by no means done--they want to make more worlds with more princesses.

Which is lovely, because it means I have steady but flexible work that leaves me open to also work on Sea++. :)

Friday, September 6, 2019

BEL/S and Pyreworm and the Flower

Please appreciate with me this beautiful piece of fan art of BEL/S giving Pyreworm a marigold flower.

Pyreworm looks so aptly like she's not sure what to do with it and BEL/S slightly more advanced emotional intelligence and crush is apparent in her eyes.

And, I didn't notice this at first, but Pyreworm's speech bubble is multiple forward slashes, which is a common symbol in programming used for comments--portions of code that aren't compiled. She's programmatically speechless.

(dances with delight)

This lovely thing was created by @seasaltspectre on instagram!

Wednesday, July 10, 2019

Detroit: Become Nothing

Still working on Fairyland in Sea++!

In the meantime, I made a much smaller fan game for Detroit: Become Human, one of my favorite fish-saving and housework simulators of 2018.

As a fan game obviously it's free, and it's also one of the most complicated bits of programming I've ever made.

If you've played Detroit, you may enjoy it.

Content warning: Nihilism, Potential Major Character Death, Forgetting Hank

Here's a link:
Detroit: Become Nothing

Monday, December 17, 2018

Open Sorcery: Jingle BEL/S

A game about technology, magic, and presents.

It's been one year since the events of Open Sorcery and BEL/S is experiencing her first holiday season as a sapient AI.

Barter with disgruntled elves.

Incinerate deadly holiday cards.

Protect your network.


And get presents for all your friends.

Jingle BEL/S is available as DLC for the original game on Steam.

Tuesday, December 11, 2018

Jingle BEL/S Release Date: December 15th

I'm releasing Jingle BEL/S on the 15th, this Saturday.

I just put out a minor update to Open Sorcery in anticipation of releasing Jingle BEL/S.

More save slots.

Also, updated the backend, so maybe that will help with the Windows 7 problems?

Finger crossed.

Saturday, December 8, 2018

Release Dates Are Hard

HOLY MOSES but my life has been a bit of nonsense lately.

Okay. I'm married. I moved to another state. I have steady freelance work to support myself. And I finished Jingle BEL/S.

I'm so close to having a stable life again, I can taste it.

I am trying to figure out when to release Jingle BEL/S.

Thematically it should be December, but that's so soon and all the big boys are doing their things and I'd get buried in the Steam store. And I made it as an apology for not making the April release of Sea++, so maybe April? But I don't know if I can bear to sit on it that long.

I'm bad at marketing guys. I'm supposed to have been promoting it for a year at this point. Oh well. I'll decide soon.

Here's a list of all the achievements currently in game to give you a sense of it:


Jingle BEL/S Achievements

Smashing Christmas Cheer
Learn about Marley and Grinchy.

Baruch Atah Adonai
Light the menorah every night.

I Am Here To Revive
Save all the spirits from the Hollow.

We Are Here To Protect
Fully protect your network from the Hollow.

Mini Me
Revive the Angel of Death with a gift that it decides to keep.

Cuddle Puddle
Give everyone a hug for Christmas.

Good Presents
Give everyone good or better presents.

Perfect Presents
Give everyone their best present.

Gilding the Lily
Make someone's perfect present EVEN BETTER.
Hint: Show the pocket watch to Macabe.

Foreshadowing Unlocked
Give everyone their best present and reach Dreaming 100.

Dreamed of Decker
Complete Decker's dream.

Dreamed of Janet
Complete Janet's dream.

Dreamed of Sarah
Complete Sarah's dream.

Dreamed of Pyreworm
Complete Pyreworm's dream.

The Best Dream
Complete Mrs. Best's dream.

Mail yourself something from a dream.

Binary Evocator Leery of Stairs
Make it to the Cafeteria in Sarah's dream.

Irritate Smokey
Encounter and upset Smokey the Bear in Pyreworm's dream.

i have no mouth and i'm actually pretty chill about it
Build yourself without a mouth in Decker's dream.

Open The Closet
Find Janet's father in her dream.

Sweet Dreams
Get help with your nightmares.

Expert Dreamer
Reached 100 Dreaming.