Tuesday, January 24, 2017

LLCs and Fairies

It was not the IRS! It was me!

I foolishly assumed that because my LLC has a single member, that I was a Single Member LLC.

This is not the case.

I have fixed things.

I am currently setting up the Steam page. :)


Other news, I will be giving a talk and running a LARP in the Open Sorcery universe at the Glimmerdark convention in Princeton in a little less than two weeks.

If you're interested tickets are here:

And my event is here:

Tuesday, January 17, 2017

Open Sorcery has been error tested a bunch and made into a windows executable.

I'm waiting on beta testing because I want to distribute it to beta testers via Steam, since that will be as close to the final product as I can get. So beta testing will happen as soon as the Steam page is up.

A bunch of stuff will suddenly happen when that happens. I have so much prepared.

I also updated the website:

Open Sorcery Games

My favorite part is the icon for the vampire game.

Tuesday, January 3, 2017

Planning Fallacy

So! The good news is the game is about a week away from being done. I'm error testing and polishing now.

All the rest of the news is mildly frustrating.

Slight complication: The translators can't parse my text from my code, so I needed to strip out all my code. This means I'll have to reinsert the Chinese translation line by line. I will look at this as an opportunity to find a proper javascript translation service in anticipation of maybe someday doing this again with other languages.

The IRS still hasn't seen fit to publish my tax information so that Steam can verify it. I may call them. Because of this I can't do any of the advertising I was hoping to do gearing up for the release since I have no Steam page to direct people to.

Because of these complications I'll probably need to hold off on the release another month, meaning it will be out in February. This frustrates me because I'm going to HAVE the game ready, but it's just the things around it that aren't lined up!

Ah well. Classic planning fallacy. I should have budgeted more time for things not going as expected.

I'll take that month and use it to add neat animations and more sound effects.