Thursday, October 20, 2016

Open Sorcery Schedule

Okay. So I have a lot of things I want to get done in the coming months.

I thought I'd share my plans with all of you so that you know what to expect going forward.

----Active Projects----

Open Sorcery: Port to Steam
Status: Partially Complete
Release Date: Late December
(This may be ambitious, but I'm gonna shoot for it.)

Open Sorcery 2: Sea++
Status: I have the concept.
Release Date: Hopefully maybe about a year from now.

Making Open Sorcery Games an LLC
Status: Started all the balls rolling.
Completion Date: Around November 18th, according to Legal Zoom

Programming for NBC Universal (My day job)
Status: Crazy
Less Crazy Date: November 9th


Finish attending Meaningful Play Convention.

Recover from two straight weekends of convention travel.

Work very hard at my day job because stuff always gets crazy near elections.


Continue to work very hard at my day job until November 9th.

Rest for a couple of days.

Get all my ducks in a row about becoming a company and trademarking things.

Start seriously working on the Steam port.


Month dedicated to Steam Port of Open Sorcery.

Hopefully released in time for Christmas.

Because that would be neat.

----After December----

Open Sorcery 2

Also I have an extremely ambitious idea for Vive.

We'll see.

Thursday, October 13, 2016

IndieCade and Steam Greenlight Progress

I'm in LA for IndieCade!

Super excited. Will take many pictures and post them for your perusal.


Open Sorcery is currently 37% of the way to the Top 100 on Steam Greenlight.

It has:
314 'Yes' Votes
343 'No' Votes.

I was discouraged when I first saw all the "nos", but algorithmically they apparently mean a lot less than the "yeses" so I am no longer discouraged.

I will probably need to break 3,000 yes votes to get on steam, which is a tall order, but I'm confident we'll get there eventually. May take a while, but I'm thinking I'm probably going to be making games like this for the rest of my life, so I don't mind playing the long game.

Please consider voting if you haven't:

Open Sorcery Steam Page

Otherwise, have a lovely day!

Tuesday, October 4, 2016

Open Sorcery on Steam

I want to put Open Sorcery on Steam!

For that to happen, it needs to be greenlit.

Please help me do that by going here and clicking YES:

Open Sorcery Greenlight Page

Once released, the desktop version of Open Sorcery will have even more content. You'll be able to:

  • Explore the Deep Web, a subconscious network of human dreams that births spirits.
  • Visit the Aethernet, a celestial realm of planets and concepts.
  • Learn ALL matters and motives!*
  • Burn EVEN MORE things with fire!
  • Access a main menu!

If this works, I'm going to release the content on Steam and the mobile versions some time in December.

Open Sorcery makes a great Christmas/Hanukkah/Solstice/Generic Holiday present!

Thanks for playing!


* Still not all at the same time.