So I have very good but slightly inconvenient news!
I have been hired to do contract work as a narrative designer!
It's for an exciting project that I can say absolutely nothing about.
This is good for me because it means I'm getting consistently paid for doing remote, creative work. Which is the best.
This is long-term good for Open Sorcery, because it makes it increasingly unlikely that I will have to go back to a distracting 9-5.
This is short-term HIGHLY INCONVENIENT for Open Sorcery, as it means I now have three major projects competing for my attention.
(Open Sorcery: Sea++, EMERGENT, and Mystery Contract Work, for those keeping score)
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I'm probably going to have to push back the release of Sea++ again because of the added workload.
But I feel bad about doing that, so what I'll probably do is create some DLC for the original Open Sorcery and release it when I WOULD HAVE released Sea++.
So there will be some sort of new content for the OS universe in April 2019.
And I will try to get better about the planning fallacy.