Tuesday, March 28, 2017

TV Tropes

Finished the intro to Sea++.

It's acceptably beautiful. Will def return to it.

Working on the tutorial area.

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Do you know TvTropes?

It's an awesome website, and actually a super-good way of connecting people to content they're interested in.

Someone made an Open Sorcery page. I spruced it up a little, but it could use more trope examples.

If you have a moment, I'd super appreciate it if your could add stuff you remember and like about the game to the page:

Open Sorcery on TvTropes

Wednesday, March 22, 2017

Introductions and Podcasts

I've started Open Sorcery 2.

I have completed the intro and planned out the first area and setup a vague plan for the game.

The intro is currently NOT BEAUTIFUL ENOUGH.

Intros are very important.

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Also: Ken Gagne of IndieSider interviewed me for his podcast!

I got to talk about my game and interactive fiction for like an hour. Ken asked thoughtful questions that made me think and edited out all my mistakes. It was pretty much the best.

Check it out below on youtube or on your favorite podcasting service.

Tuesday, March 14, 2017

The Future and Funbuns

PAX is done. Most of the OS errors are handled. I've started work on "Open Sorcery 2: Sea++".

It will be a Water-themed game. I anticipate it being longer and more open than OS. A little more like 16W2KaV@McD.

I have a vague sense it will take a year to make, but I thought the original OS would take a month to make. So, take my estimates with a grain of salt.

In other news: OH MY SWEET BEJEEZUS, LOOK AT MY NEW WALLPAPER



Funbuns created by the steam user currently known as a kind, caring skeleton.

Tuesday, March 7, 2017

PAX East

I am leaving tomorrow to attend PAX East!

I have a booth for Open Sorcery in the Indie MEGABOOTH.

Come and visit me if you are also there!

I am trotting out the old, familiar riddles because Boston has yet to solve them.

Will post pictures.

Wednesday, March 1, 2017

Next Steps

Okay. Open Sorcery is out.

Here is what is coming next:

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1. Lots of work fixing all the bugs that have come to light now that a lot more people are playing the game on a new platform. I also have requests for a x86 version and a port for linux, which I am going to try to satisfy.

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2. I really enjoy making tiny games. So to relieve the stress of working advertising/business stuff over the last month, I made an Undertale fan twine called Clean Hands:
bit.ly/CleanHandsGame

This is actually a fan game based on a fan comic of Undertale:
http://zarla-s.tumblr.com/post/139516306171/okay-i-get-a-lot-of-questions-about-what-order-the

I'm pretty meta.

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3. I will be spending the next few months experimenting with advertising.

I will post any banner ads I think are amusing.

Tuesday, February 14, 2017

Steam Trading Cards

The Steam website  is up.

And I just finished making the updated mobile version, which will be released on the 22nd as well.

I have scraped together all of the art assets I have for my text-only game and made Steam Trading Cards. Collect enough trading cards, and you can get OS profile backgrounds and emoji.

I used some fan art generously donated by Sarah Mae Goebler and the artist known as Fish.

Here's a preview of how one of my favorite pieces will look on your Steam page:


Tuesday, February 7, 2017

All Fixed Up

OS is beta tested and fixed up.

Now I'm porting it to all the systems I want it to run on. My advertising lady Julia Salvati is figuring out advertising things.

I ended up not putting in a couple of things I was originally planning on. The combos I mentioned a while ago felt very superficial, so I left them out.

And while I tried writing it a few times, Janet and Sarah just really weren't interested in becoming friends.

Toby and Pyreworm, on the other hand, are TIGHT.

The Open Sorcery LARP at Glimmerdark was tiny (we were competing with room parties) but LOTS of fun and I'm looking forward to the second draft at Dreamation.

February 22nd.

Set your computer on fire.