Tuesday, July 18, 2017

EMERGENT Group

Mostly worked on EMERGENT these last weeks.

I'm gonna talk less about it from now on, cause we're posting updates to this group:

EMERGENT Group

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In Sea++, I've been writing the Deep Web and programming a map for navigating in your web ship.

I've designed the Cthulhu of my game-world and she comes with her own puzzle.

Tuesday, July 11, 2017

Dark Ocean

Hookay! Back to Sea++

I've planned out the Deep Web and done writing and coding work for the darkest area.

I'm working as I go along on making all the areas mobile compatible.

It's tricky because I keep adding more custom mini-game type things.

But it must work because I love having the game on mobile.

Tuesday, June 27, 2017

EMERGENT

Here are some screenshots of the new game I'm developing with Josh Harrison.

It's gonna be a subscription based ARG (Alternate Reality Game) where you defend the world against an invasive force of demon aliens by roleplaying online, doing mini-LARPs, completing twine games, moving units on a gameboard that spans the nation, and picking up litter in your local parks.

We're scheduled to start testing the system in September.

We're pretty hype.




Tuesday, June 13, 2017

Miss Opal's Clockwork Heart

No new Open Sorcery update today.

Working on other things for a couple of weeks.

But here's something else with my writing.

I wrote the first story in the collection: Miss Opal's Clockwork Heart.

It is a story about losing your heart and how girls can be engineers.

Tuesday, June 6, 2017

Quick Break

The first large area in Sea++ is finished and with my alpha testers.

Here are some of the things they have said to me.

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"I mean, I fixed the gardener, and took the memory, getting 1 life, which I used to heal the octopus."

"Someday I'll hate myself enough to solve 1000 crosswords to save the selkie that I accidentally made hate me via calling them out on their bitterness."

"I want you to know I am having an actual moral dilemma here on whether or not to kill this asshole."

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I love my alpha testers.

I am taking a short break from working on Sea++ to write an articles, do a little freelance work, and work on a project I'm making with Josh Harrison.

It's called EMERGENT and we'll put out more details when it's closer to being complete.

Tuesday, May 30, 2017

Sea++ Music

I'm almost done with the first big area in Sea++.

I'm almost ready to blast off from the bottom of the ocean and start making new places.

I spent WAY too long implementing this super pretty randomized spiderweb.

Also, sneak preview of some music from the game.

Composed by Maggie Frost

Tuesday, May 23, 2017

Darkness and Web Ships

Implemented the ability to search clots of pure darkness for magical Matter.

Made some web ships.

Planned a ghostly love triangle. Or is is a polycule? It's partially up to you!

Made a pet for you, and something to eat you.

Pro-Open-Sorcery-Tip: If the menu option disappears, you are in a timed section and something bad is about to happen.