Sunday, May 31, 2020

Open Sorcery Events

EDIT: So for obvious reasons, Steam is rescheduling its festival for next week.

In accordance with that, I'm rescheduling the AMA and Live Stream.

Sorry for the short notice--I've been pretty busy with current events. I'll be posting new events shortly.

Also: Black Lives Matter.


Open Sorcery AMA
Tue, June 16, 2020 3:00 PM EST
Open Sorcery Discord Server

Ask me questions about Magic and Technology!


Open Sorcery Live-Stream
Sat, June 20, 2020 6:00 PM EST
Northhouse Twitch Channel

Northhouse will be playing the new demo of Sea++. They are a regular Streamer and came up with the name "Open Sorcery."

Abigail (the developer) will be also be on the Stream to provide commentary and banter.

Wednesday, May 6, 2020

Steam Game Festival Demo

In a month I'm releasing a demo of Sea++!

It's part of the Steam Game Festival.

I may also be running other tiny events!


Also much progress:

I finished two more areas--one mysterious and elaborate one, and one teeny tiny one.

Tuesday, March 24, 2020

Social Distancing Sale

You can now get Open Sorcery for free on itch.o.

Open Sorcery on itch.o

You can get it for 87% off on Steam.

Open Sorcery on Steam

(That's the biggest discount Steam would let me put in.)

Play games. Be safe.

Friday, March 6, 2020

Release Date: Winter 2021

I finished another area in Sea++.

I think I've gotten over the middle hump of the project and the end is in sight.

I feel comfortable setting a release date again, so here it is:

Winter 2021

I'm aiming for after the Christmas rush in the quiet months of January and February.

(Not that I really need to worry about market trends. I'm so tiny.)

I'm going to start simultaneously working on promotion.



Oh well. Gotta do it. Want people to see my art.

Does anyone know any influencers who like to talk about text-based games?

Wednesday, January 29, 2020

Fiddler's Green and Pictures

I just finished Fiddler's Green, where you can teach violin-squirrels to sabotage a magical fraking operation.

I hit a slump working on Sea++ and focused on another project for a while, and that refreshed me and now I'm back at it.

I only have two more big areas to finish, and four to five small ones. And after that we start editing, debugging, and promoting which is its own project all by itself.

Fish has been steadily making art for the areas I've been producing. Attached is some of their lightest and darkest stuff.

Thursday, October 10, 2019

Princess Majestic Quest

Here's the project that has been paying my bills for about a year now!

It's a match-3 phone game featuring the Disney princesses.

The premise is that there was a storm of magical gemstones that ravaged their kingdoms, and the princesses need to deal with the fallout, restoring and ultimately improving a lot of iconic locations.

I was hired by a gentleman named Vincent who found Open Sorcery by searching for "female protagonist" on Steam.

I've been working with a team from the Ukraine, who are thoughtful, creative, and good at pretending to be vampires.


The writing in this is different from my regular stuff--you'll find it to be tamer and briefer. That's the nature of the beast (and sometimes the nature of the Beast) when working within someone else's IP in a game where narrative sections must be short.

It's been wonderful training in cutting out all but the most important parts of a scene, and I think I'm getting progressively better at it.

It's been REALLY great training in working with editors and taking and giving constructive feedback!

The project is by no means done--they want to make more worlds with more princesses.

Which is lovely, because it means I have steady but flexible work that leaves me open to also work on Sea++. :)

Friday, September 6, 2019

BEL/S and Pyreworm and the Flower

Please appreciate with me this beautiful piece of fan art of BEL/S giving Pyreworm a marigold flower.

Pyreworm looks so aptly like she's not sure what to do with it and BEL/S slightly more advanced emotional intelligence and crush is apparent in her eyes.

And, I didn't notice this at first, but Pyreworm's speech bubble is multiple forward slashes, which is a common symbol in programming used for comments--portions of code that aren't compiled. She's programmatically speechless.

(dances with delight)

This lovely thing was created by @seasaltspectre on instagram!