Wednesday, May 30, 2018

First Day

Finished the first day of Jingle BEL/S.

It's really lovely to come back to old friends and continue their stories.

The game is shaping up to be simpler than OS on a macro level, which is the intent, but also kind of annoys me, since I really LIKED the branching narrative/puzzle structure of OS.

BEL/S has been around for a while at this point and isn't developing as dramatically that she incorporates different elements and spikes in power on a day-to-day basis. So there aren't different paths based on how she develops.

There are a few different paths developing based on simple decision making.

And, of course, what presents she finds.

Wednesday, May 16, 2018

Open Sorcery DLC

Just finished putting the final polish on Sea++ before putting it to sleep for a little while.

Now working on some original Open Sorcery DLC.

It's gonna be called:

Jingle BEL/S

BEL/S has been aware for a year, and is about to experience her first holiday season.

It's a game about magic, technology, and presents.